Post by alhasan18 on Nov 18, 2020 9:22:22 GMT 10
Sword Art Online
Nerve Gear
The Invention titled Nerve gear is a biopic utensil from the neural relay of the brain. The main course of it is to connect neurons across the brain to form a digital world. It works like this, it requires the computer of the brain to be harnessed by the machine which works as an input device which secretes a computer signal in to the brain at over 1/500 seconds. This, then causes the outlay of the brain to process, the inner lay of the machine and backwards, vice-versa. The visual interface is the display of the neuronic signals merging with the machine's plugin feature as, the bios runs the software at a console rate. The four pieces of a brain determine the reasonable amount of power and data analysis such as the computer brain merging with the computer machine giving an easier runtime and speed while a 'hitman' brain gives an easier framerate and data feed. The power supply from the Nerve gear is a sustainable battery from the exposure to light as it uses light-emitting diodes to charge itself from a fluorescent or LED Light with Brain neuro-electricity to back it up. It gives a total of 16 hours of use under Battery N and 24 hour use under Battery LED and 36 hour use under Both N and LED Battery.
SAO
SAO's skills represent your character's capabilities.
Performing actions associated with a skill earns you experience points (XP) in that skill, and as you earn XP your level in that skill will increase.
Higher skill levels unlock new activities: equipment to make, locations to explore, quests to complete, and much more.
Members Only iconSkills marked with this icon are members' skills, although most can be trained up to level 5 by non-members as a preview of what they offer.
The exception to this is Invention, which is an Elite Skill accessible to high-level members only.
Skills
Agility Improves run energy regeneration rate, as well as allowing access to shortcuts around the world. RuneScape Members Icon
Archaeology Uncover lost knowledge that grants access to ancient summoning, ancient invention and relics that offer passive benefits whenever you play. RuneScape Members Icon
Attack Improves your accuracy in Melee combat. Also allows the use of more powerful weapons.
Cooking Allows fish and other food to be cooked on a fire or range. Higher levels allow better foods (that heal more life points) to be prepared.
Constitution Increases your maximum amount of life points. Also unlocks several important combat abilities.
Construction Allows the creation and improvement of a Player-Owned House. Higher levels allow the creation of more decorative furnishings and rooms. RuneScape Members Icon
Crafting Allows the creation of a wide range of items such as jewellery, leather armour and battlestaves. Higher levels allow more items to be crafted.
Defence Reduces the accuracy of opponents' attacks from all styles and allows stronger armour to be equipped.
Divination Gather the scattered divine energy of Guthix and weave it into powerful portents, signs, and temporary skilling locations. RuneScape Members Icon
Dungeoneering Allows exploration of the randomly generated dungeons of Daemonheim. Higher levels allow deeper floors to be accessed.
Farming Allows crops to be grown for use in other skills, notably herbs for Herblore. Higher levels allow more crop types to be grown. RuneScape Members Icon
Fishing Allows fish - one of the main sources of food - to be retrieved from bodies of water. Higher levels allow more types of fish to be caught.
Firemaking Allows fires to be built from logs. Higher levels allow more types of logs to be burnt.
Fletching Allows the creation of bows, arrows, bolts and crossbows from logs. Higher levels allow more advanced items to be made.
Herblore Allows the creation of potions from herbs, used to temporarily bestow a variety of different effects. Higher levels create more potent potions. RuneScape Members Icon
Hunter Allows the trapping of various wild creatures using different methods. Higher levels allow more types of creature to be caught. RuneScape Members Icon
Invention Customise your gear with cutting-edge augmentations. Invention is an Elite Skill, and requires 80 in Smithing, Crafting and Divination to begin training. RuneScape
Members Icon
Magic Increases accuracy - but not damage - of magic attacks. Allows more spells and better magical weapons and armour to be used. Also increases defence against magic attacks.
Mining Allows ore to be obtained from rocks, for use in skills such as Smithing, Crafting and Invention, or to be sold. Higher levels allow rarer, more valuable types of ore to be mined.
Prayer Grants access to modal buffs, which are useful in many areas of the game. Levelling unlocks new prayers, and allows prayers to stay active for longer.
Ranged Increases the accuracy and damage of ranged attacks such as bows, throwing knives and crossbows. and allows the usage of better ranged weapons and armour.
Runecrafting Allows the creation of runes for use in magic spells. Higher levels allow more rune types to be made, as well as multiple runes per essence.
Slayer Allows otherwise-resilient creatures to be damaged, often using specialist equipment. Higher levels allow more powerful creatures to be slain. RuneScape Members Icon
Smithing Allows metallic bars and items to be made from ore. Higher levels allow better items to be made from higher-level materials.
Strength Improves your maximum hit in melee combat, increasing the amount of damage caused. Higher Strength is also a requirement to wield some weapons.
Summoning Allows familiars to be summoned, which help in combat and other activities. Higher levels allow more powerful familiars to be summoned. RuneScape Members Icon
Thieving Allows the player to steal from NPCs, disarm traps and open certain locked chests. Higher levels reduce failure rate and open up more lucrative targets. RuneScape Members Icon
Woodcutting Allows trees to be cut down, producing logs for Fletching, Firemaking and Construction. Higher levels allow more types of trees to be cut down, yielding better logs.
Evolution of Combat
A dynamic, modern combat system based around on-click abilities. It can be played fully manually or semi-automated, and allows for exciting, visually impressive battles. It's a great way to play at all levels, and is strongly recommended for challenging, late-game boss encounters.
There are three types of ability:
Basic - These abilities are quick, usually damage based, abilities that can generate Adrenaline. Adrenaline is used to perform more advanced and stronger abilities such as threshold and ultimate.
Threshold - Threshold abilities do more damage than basic abilities, but they also drain 15% of your adrenaline when cast. Threshold abilities require 50% adrenaline to use.
Ultimate - These are the most powerful of all abilities. Most of these abilities wipe your adrenaline bar completely, and do not generate adrenaline.
Most abilities are unlocked as you train your combat skills but some can be obtained in other ways: as drops from powerful creatures, or through completing quests.
You can also choose to automate your abilities by selecing Revolution as your combat mode.
Combat Triangle
The combat triangle explains how the three combat styles relate to one another:
Ranged attacks are best against Magic users, but weak against Melee.
Magic attacks are best against Melee users, but weak against Ranged.
Melee attacks are best against Ranged users, but weak against Magic.
Specific weaknesses will have a further bonus to your hit chance if you attack with these. For example, monsters with a weakness to bolts will be hit more often and receive more damage if you use a weapon that fires bolts over other ranged weapons. Specific weaknesses do not come into play for PvP - only the overall style.
EoC reinforces the bonuses and penalties imparted by the combat triangle. In Legacy, these are slightly relaxed.
In EoC mode, you will see information about enemy weaknesses in the target information interface, which displays above your target's head.
Legacy mode users will not see target reticules or the target information interface.
Death
Gielinor is a dangerous place, and you may die as a result of combat.
If this happens, you will appear in Death's house. He will offer you the opportunity to claim back your items:
The three most valuable items you're carrying will be saved automatically.
Certain items (such as quest items) will be saved separately from these.
Others can be reclaimed for a price in gold coins.
This cost can be reduced by sacrificing items that you don't want
Death will hold onto your items for up to 24 hours or until you next die, after which they will be wiped.
Alternatively, you can opt to return to your place of death and reclaim your non-saved items from your gravestone. Be aware, though, that there is a time limit, and if you don't get there in time (or you die again) your items will be lost!
Upon leaving Death's house, you can choose from a number of respawn points. This point will always include Lumbridge, but you may find that your 'hub' - the last city you passed through - is included on this list, and a number of respawn points that you have unlocked via quests.
Levels
What is experience? And how does it advance?
Experience is earned by practicing and succeeding for a certain skill.
Experience advances about every 10% when you gain a level. (Example, Every
100,000 experience, the next level will be about 110,000 experience)
Experience is very usefull, it determines your level, and your rank. (If
you have a lvl 30 and above)
What is a level? How much harder does it get?
A level is a certain amount of experience.
When you reach level 21, that's when levels experience is doubled every 7
levels. (Example- say level 50 is 100,000 experience, then level 57 would be
around 200,000 experience, then level 64 would be around 400,000 experience,
ect) Your level is very usefull, it determines what you can do, and how easy
it will be. Level 99 is max
Levels Experience Experience till next level
Level 1---0........................83
Level 2---83.......................91
Level 3---174......................102
Level 4---276......................112
Level 5---388......................124
Level 6---512......................138
Level 7---650......................151
Level 8---801......................168
Level 9---969......................185
Level 10--1,154....................204
Level 11--1,358....................226
Level 12--1,584....................249
Level 13--1,833....................274
Level 14--2,107....................304
Level 15--2,411....................335
Level 16--2,746....................369
Level 17--3,115....................408
Level 18--3,523....................450
Level 19--3,973....................497
Level 20--4,470....................548
Level 21--5,018....................606
Level 22--5,624....................667
Level 23--6,291....................737
Level 24--7,028....................814
Level 25--7,842....................898
Level 26--8,740....................990
Level 27--9,730....................1,094
Level 28--10,824...................1,207
Level 29--12,031...................1,332
Level 30--13,363...................1,470
Level 31--14,833...................1,573
Level 32--16,456...................1,701
Level 33--18,247...................1,977
Level 34--20,224...................2,182
Level 35--22,406...................2,409
Level 36--24,815...................2,658
Level 37--27,473...................2,935
Level 38--30,408...................3,240
Level 39--33,648...................3,576
Level 40--37,224...................3,947
Level 41--41,171...................4,358
Level 42--45,529...................4,870
Level 43--50,399...................5,250
Level 44--55,649...................5,863
Level 45--61,512...................6,471
Level 46--67,983...................7,144
Level 47--75,127...................7,887
Level 48--83,014...................8,707
Level 49--91,721...................9,612
Level 50--101,333..................10,612
Level 51--111,945..................11,715
Level 52--123,660..................12,935
Level 53--136,594..................14,278
Level 54--150,872..................15,764
Level 55--166,636..................17,404
Level 56--184,040..................19,214
Level 57--203,254..................21,212
Level 58--224,466..................23,420
Level 59--247,886..................25,856
Level 60--273,742..................28,546
Level 61--302,288..................31,516
Level 62--333,804..................34,795
Level 63--368,599..................38,416
Level 64--407,015..................42,413
Level 65--449,428..................46,826
Level 66--496,254..................51,699
Level 67--547,953..................57,097
Level 68--605,032..................63,019
Level 69--668,051..................69,576
Level 70--737,627..................76,818
Level 71--814,445..................84,812
Level 72--899,257..................93,638
Level 73--992,895..................103,383
Level 74--1,096,278................114,143
Level 75--1,210,421................126,022
Level 76--1,336,443................139,138
Level 77--1,475,581................153,619
Level 78--1,629,200................169,608
Level 79--1,798,808................187,260
Level 80--1,986,068................206,750
Level 81--2,192,818................228,269
Level 82--2,421,087................252,027
Level 83--2,673,114................278,259
Level 84--2,951,373................307,221
Level 85--3,258,594................339,198
Level 86--3,597,792................374,502
Level 87--3,972,294................413,482
Level 88--4,385,776................456,519
Level 89--4,842,295................504,037
Level 90--5,346,332................556,499
Level 91--5,902,831................614,422
Level 92--6,517,253................678,376
Level 93--7,195,629................748,985
Level 94--7,944,614................826,944
Level 95--8,771,558................913,019
Level 96--9,684,577................1,008,052
Level 97--10,692,629...............1,112,977
Level 98--11,805,606...............1,228,825
Level 99--13,034,431...............1,356,729
Level 100-14,391,160...............N/A (last level)
Pures
These are the MOST common pures(And maybe even ALL of them =P):
Fighter
Mage
Prayer Beast
Archer
-a. Fighter -
Usually, what this guide calls a Fighter, is most refered to by a just plain
and simple, Pure.
There are many types of "Fighters".I will explain and give examples in this format:
-----------
*"Name Of Pure"
Atk-"Attack Level"
Def-"Defense Level"
Str-"Strength Level"
Info:"Basic Information About The Pure"
Equipment:"Reccommendation Of Items Used In The Wilderness
(According to the examples)"
-----------
Here are a few examples and explinations:
*Iron Pure
Attack-40
Defense-1
Strength-68+
Info: Iron pures usually have a defense of 1. And it's usually Combat Level go
from 3-60
Equipment: Full Iron ; Ruby Ammy ; Rune 2hander
*Black Pure
Attack-40
Defense-10
Strength-68+
Info: Black Pures of course have a Defense of 10.
Equipment: Full Black ; Ruby Ammy ; Rune 2hander
*Mith Pure
Attack-40
Defense-20
Strength-68+
Info: ...
Equpiment: Full Mith ; Ruby Ammy ; Rune 2hander
*Addy Pure
Attack-40
Defense-30
Strength-68+
Info: ...
Equipment: Full Addy ; Ruby Ammy ; Rune 2hander
*Rune Pure
Attack-40
Defense-40
Strength-68+
Info: ...
Equipment: Full Rune(Chain) ; Ruby Ammy ; Rune 2hander
Fighters almost always have Range, which kind of makes them an Archer. Also, the
set-ups above are not the only ones you can use. There are some that only
Addy/Mith/Etc 2handers/Battle-Axes
Some people are:
---
Atk-60
Def-1
Str-70+
---
The 60 attack enables them to hit through Rune Armor alot more
*[P2P]Or use a Dragon Long/Battle-Axe[P2P]*
Range does not effect your Combat Level if Atk+Str*1.5 > Range.
-b. Mage Pure-
These Mage's are usually Low Leveled(3-30). Most don't have Atk/Str, but some do,
we called that an "Offensive Mage". And some Mages have Defense with no Atk/Str,
which we call a "Defensive Mage".
*Low Defense Mage
Atk-1
Def-1
Str-1
Magic-45+
Info: This set-up is used so you will NOT fail Fire Bolt.
Equipment: *Varies From Mage To Mage* [Look Below]
*Steel(5)/Black(10)/Mith(20)/Addy(30)/Rune(40) Mage
Atk-1
Def-5-40
Str-1
Magic-65+
Info: The higher the defense, the higher the magic you SHOULD have.
Equipment: *Varies From Mage To Mage*[Look Below]
-=*Equipment*=-
Armor: Depends On Defense Level. (Steel[5]/Black[10]/Mith[20]/Addy[30]/Rune[40]
Staff: Air/Fire are usually most used.
Misc: Magic Ammy ; You can replace a your Large for a Wizards Hat, or your
Plate/Chain for Wizards Robes.
*Offensive Mage
Atk-40
Def-1
Str-68
Magic-65+
Info: These types of mages hit with not only a weapon, but also Magic!
Equipment: Weapon Depending On Atk. ; Armor Depending On Def. ; Runes
Depending on Magic Level
MAGIC LEVEL TABLE
Key:
*=Members Only[P2p]
Level Name Experience Description
(Runes Needed)
1 Wind Strike 22 A strength 1 missile attack
1 Air, 1 Mind
--------------------------------------------------------------------
3 Confuse 26 Reduces your opponents attack by 5 %
3 Water, 2 Earth, 1 Body
--------------------------------------------------------------------
5 Water Strike 30 A strength 2 missile attack
1 Water, 1 Air, 1 Mind
--------------------------------------------------------------------
7 Enchant lvl 1 amulet 35 Make Sapphire Amulet
1 Water, 1 Cosmic
--------------------------------------------------------------------
9 Earth Strike 38 A strength 3 missile attack 2 Earth
1 Air, 1 Mind
--------------------------------------------------------------------
11 Weaken 42 Reduces your opponents strength by 5%
3 Water. 2 Earth, 1 Body
--------------------------------------------------------------------
13 Fire Strike 46 A strength 4 missile attack
2 Air, 3 Fire, 1 Mind
--------------------------------------------------------------------
15 Bones to Bananas 50 Changes all held bones into bananas
2 Earth, 2 Water, 1 Nature
--------------------------------------------------------------------
17 Wind Bolt 54 A strength 5 missile attack
2 Air, 1 Chaos
--------------------------------------------------------------------
19 Curse 58 Reduces your opponents defense by 5%
3 Earth, 2 Water, 1 Body
--------------------------------------------------------------------
21 Low Level Alchemy 62 Converts item into gold(1x the selling price
At GEN. STORE)
3 Fire, 1 Nature
--------------------------------------------------------------------
23 Water Bolt 66 A strength 6 missile attack
2 Air, 2 Water, 1 Chaos
--------------------------------------------------------------------
25 Varrock Teleport 70 teleports you to varrock
3 Air, 1 Fire, 1 Law
--------------------------------------------------------------------
27 Enchant lvl 2 amulet 74 Make Emerald Amulet
3 Air, 1 Cosmic
--------------------------------------------------------------------
29 Earth Bolt 78 A strength 7 missile attack
2 Air, 3 Earth, , 1 Chaos
--------------------------------------------------------------------
31 Lumbridge Teleport 82 Teleports you to Lumbridge
3 Air, 1 Earth, 1 Law
--------------------------------------------------------------------
33 Telekinetic grab 86 Take an item,you can see but can't reach
1 Air, 1 Law
--------------------------------------------------------------------
35 Fire Bolt 90 A strength 8 missile attack
3 Air, 4 Fire, 1 Chaos
--------------------------------------------------------------------
37 Falador Teleport 94 Teleports you to falador
3 Air, 1 Water, 1 Law
--------------------------------------------------------------------
39 Crumble Undead 98 Hits skeletons,ghosts & zombies hard
2 Air, 2 Earth, 1 Chaos
--------------------------------------------------------------------
41 Wind Blast 102 A strength 9 missile attack
3 Air, 1 Death
--------------------------------------------------------------------
43 Superheat Item 106 Smelt 1 ore without furnace
4 Fire, 1 Nature
--------------------------------------------------------------------
45 *Camelot Teleport 110 Teleports you to Camelot
5 Air, 1 Law
--------------------------------------------------------------------
47 Water Blast 114 A strength 10 missile attack
3 Air, 3 Water, 1 Death
--------------------------------------------------------------------
49 Enchant Lvl 3 Amulet 118 For use on ruby amulets
5 Fire, 1 Cosmic
--------------------------------------------------------------------
51 *Ardougne teleport 122 Teleports you to Ardougne(Requires Plauge
Quest Completion Of First)
3 water and 2 law
--------------------------------------------------------------------
53 Earth Blast 126 A strength 11 missile attack
3 Air, 4 Earth, 1 Death
--------------------------------------------------------------------
55 High Level Alchemy 130 Convert an item into gold(1.5x Selling Price
At Gen. Store)
5 Fire, 1 Nature
--------------------------------------------------------------------
56 *Charge Water Orb 132 Needs to be cast on a water Obelisk
30 water, 3 cosmic, 1 Glass Orb
--------------------------------------------------------------------
57 Enchant lvl 4 Amulet 134 For use on diamond amulets
10 Earth, 1 Cosmic
--------------------------------------------------------------------
59 Fire Blast 138 A strength 12 missile attack
4 Air, 5 Fire, 1 Death
--------------------------------------------------------------------
60 *Charge Earth Orb 140 Needs to be cast on Earth Obelisk
30 Earth, 3 Cosmic, 1 Glass Orb
--------------------------------------------------------------------
62 *Wind Wave 144 A strength 13 missile attack
5 Air, 1 Blood
--------------------------------------------------------------------
63 *Charge Fire Orb 146 Needs to be cast on Fire Obelisk
30 Fire, 3 Cosmic, 1 Glass Orb
--------------------------------------------------------------------
65 *Water Wave 150 A strength 14 missile attack
7 Water, 5 Air, 1 Blood
--------------------------------------------------------------------
66 *Charge Air Orb 152 Needs to be cast on Air Obelisk
30 Air, 3 Cosmic, 1 Glass Orb
--------------------------------------------------------------------
66 *Vulnerability 152 Reduces your opponents defense by 10 %
5 Earth, 5 Water, 1 Soul
--------------------------------------------------------------------
68 *Enchant Lvl 5 Amulet 156 For use on Dragonstone Amulets
15 Earth, 15 Water, 1 Cosmic
--------------------------------------------------------------------
70 *Earth Wave 160 A strength 15 missile attack
7 Earth, 5 Air, 1 Blood
--------------------------------------------------------------------
73 *Enfeeble 166 Reduces your opponents strength by 10 %
8 Earth, 8 Water, 1 Soul
--------------------------------------------------------------------
75 *Fire Wave 170 A strength 16 missile attack
7 Fire, 5 Air, 1 Blood
--------------------------------------------------------------------
80 *Stun 180 Reduces your opponents attack by 10 %
12 Earth, 12 Water, 1 Soul
--------------------------------------------------------------------
-c. Prayer Beast-
A Prayer Beast is someone with atleast 25 Prayer(To Protect Your Weapon), Usually.
This style is good because of something I like to call "Protect Item" =P
Prayer beasts use some Prayer Abilities to increase STR., ATK., DEF.
of course, and Protect Item helps keep ONE item with the highest value in
your inventory when/if you die.
Example:
Prayer-25
Strength-68
Attack-40
Defense-1
Just for an extra 2 cents Protect Item is level 25 Prayer
-d. Archers-
Archers, are usually fighters with Range. But in the low level world, they'll
only have Range.
Examples:
*Low Level Archer
Atk-1
Def-1
Str-1
Range- 25+
Info: These types are very bad in my honest opinion, are really bad. They only have
10 Hits, which means they die very fast! The only reason I am puting this, is because
people actually have these Archers...
Equipment: Full Iron ; Longbow/Crossbow ; Arrows/Bolts
*Fighters/Archers
Atk-40
Def-1
Str-68
Range-70+
Info: This is just a Fighter with Range. And all fighters SHOULD have Range.
Equipment: Rune 2hander ; Longbow/Crossbow ; Arrows/Bolts